In my last update I wrote that I: broke e v e r y t h i n g a few times, so things I’ve done since last update: a lot of time spent on bug fixes make a workin...
234 days without a devlog… yikes. :/ In my last update I wrote: One day I will recreate the localization. Unfortunely I’m sure it won’t be as good but ¯_...
Edit: I’m reverting all the changes regarding localization because Unity’s addressable system and/or localization system causes a bug where I can no longer...
I've haven't posted in a while so here's what I've been working on: started on the prototype for a new level, a bunch of npc's and one new enemy. prototyping en...
three new mechenics and various other fixes, many code optimizations and honestly that's been the most time/energy consuming. Big thanks to Keaton and Hew; two...
Slow progress lately :/ minor quest system fixes input functionality improvements some new model and level concepting editor tool improvements overall just torn...