I tried opening it on Arch Linux, but it gave me a segmentation fault:
Godot Engine v4.4.1.stable.official.49a5bc7b6 - https://godotengine.org
ERROR: Required extension VK_KHR_surface not found.
at: _initialize_instance_extensions (drivers/vulkan/rendering_context_driver_vulkan.cpp:487)
ERROR: Condition "err != OK" is true. Returning: err
at: initialize (drivers/vulkan/rendering_context_driver_vulkan.cpp:928)
WARNING: Your video card drivers seem not to support the required Vulkan version, switching to OpenGL 3.
at: DisplayServerX11 (platform/linuxbsd/x11/display_server_x11.cpp:6795)
Inconsistent value (1) for DRI_PRIME. Should be < 1 (GPU devices count). Using: 0
WARNING: The separate rendering thread feature is experimental. Feel free to try it since it will eventually become a stable feature.
However, bear in mind that at the moment it can lead to project crashes or instability.
So, unless you want to test the engine, set the "rendering/driver/threads/thread_model" project setting to 'Safe'.
at: setup2 (main/main.cpp:3139)
Segmentation fault (core dumped)